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Level Design
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Designed and built a variety of levels in Unreal 4 & 5 including open-world Metroidvania style levels, chases, and boss encounters
- Mentored junior designers, reviewed work and provided feedback
- Level setup included camera markup, combat encounter setup, gameplay objects, collectable balancing, challenge escalation
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Full cycle of game development: design -> development -> bug fixing -> release
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Worked with narrative design to implement narrative beats and redesigned levels where necessary to better support story
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Designed puzzles using flow and physic based game objects
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Led playtests, identified problems, and actioned improvements
Combat Design
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Involved in the design of enemy archetypes and ability sets
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Extensive combat arena design investigating flow, the importance of player traversal opportunities, and choices
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Designed waves and enemy group compositions
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Escalation and enemy variant design
Final Level Examples
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