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Level Design

Level Design

  • Designed and built a variety of levels in Unreal 4 & 5 including open-world Metroidvania style levels, chases, and boss encounters

 

  • Mentored junior designers, reviewed work and provided feedback

  • Level setup included camera markup, combat encounter setup, gameplay objects, collectable balancing, challenge escalation

  • Full cycle of game development: design -> development -> bug fixing -> release

  • Worked with narrative design to implement narrative beats and redesigned levels where necessary to better support story

  • Designed puzzles using flow and physic based game objects

  • Led playtests, identified problems, and actioned improvements

Combat Design

  • Involved in the design of enemy archetypes and ability sets

 

  • Extensive combat arena design investigating flow, the importance of player traversal opportunities, and choices

  • Designed waves and enemy group compositions

  • Escalation and enemy variant design

CA Flow1.gif
CA Flow2.gif

Final Level Examples

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