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Lead Game Designer

Workshop was a small R&D team inside Jagex with the goal of producing two prototypes a month, with a few to prove any ideas that might be worth developing further. Once built, games were opened to the wider studio for feedback and opinion. I was the sole designer on this team, supporting three developers and an artist.

My work included:

  • Coming up with games designs with minimal procrastination or decision paralysis. Emphasis was on "fail fast" and to not be precious about work. Designs and genres were immensely varied including:

    • Gamification of tasks (such as dog walking)

    • Endless runner (Forever Quest - which was actually released on the app store)

    • Multiplayer dungeon runner

    • An asymmetrical PC horror game

  • Collating feedback from the wider studio as to reviews and opinions of released content

  • At the end of the project, running and documenting retrospectives to identify lessons or workflow improvements to take forward

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