Lead Game Designer
Workshop was a small R&D team inside Jagex with the goal of producing two prototypes a month, with a few to prove any ideas that might be worth developing further. Once built, games were opened to the wider studio for feedback and opinion. I was the sole designer on this team, supporting three developers and an artist.
My work included:
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Coming up with games designs with minimal procrastination or decision paralysis. Emphasis was on "fail fast" and to not be precious about work. Designs and genres were immensely varied including:
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Gamification of tasks (such as dog walking)
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Endless runner (Forever Quest - which was actually released on the app store)
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Multiplayer dungeon runner
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An asymmetrical PC horror game
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Collating feedback from the wider studio as to reviews and opinions of released content
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At the end of the project, running and documenting retrospectives to identify lessons or workflow improvements to take forward