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QA & Game Design

• Started testing mobile games (J2ME and Symbian), often juggling multiple active projects and liaising directly to a single developer.

Titles included:

Nebulus
Fruitfall
Toca 3D & 2D
Rogue Trooper
Mike Tyson Boxing
3D Snooker & Pool
LA Rush
SpongeBob Golf
Glover (Un-released)

• Had to adapt testing for the sheer range of different phone makes and models at the time (pre iPhone and Android), each with their own unique quirks and ways of handling things. Produced and refined test plans for each major handset.

• Expressed an interest in design, and transitioned to better support the studio in a game design role:

  • Created GDDs for various titles and supported developers. Titles included a mix of original and licensed titles:

Sonic Golf
Golden Axe
Shellshock
Nebulus
Top Trumps: Adventures

  • Became very adapt at keeping gameplay designs lean and efficient, which was a must for feasible development on mobile platforms

  • Playtested games and produced feedback to further refine designs

 

  • Created level designs in some titles

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