

Senior Game Designer

• Designed, in paperform, a unique build-your-own-adventure CCG. Developed the idea with a fellow developer at the studio and then worked it up into a pitch for digital prototyping
• Guided the design of digital prototypes, proving the idea which was then pitched to studio leadership. Project was green-lit and a small team put together for active development.
• Once green-lit, became a senior designer on the project team. Work included:
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Gameplay design; designing card abilities, game rules, mechanics & heroes
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Significant card design looking at reward versus cost balancing and using points based systems
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Mapping game flow
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Creating UI & UX wireframes and screen designs
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Identified locations, content, lore, and material to translate across from RuneScape to create a game that befits the universe
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Balancing and content creation within Unity


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Also supported the community building of the product; going on livestreams, answering player questions, and representing the game at events such as RuneFest and others in the UK
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Designed expansions and DLC content
Videos
Good times! Thanks Chronicle!
