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Senior Game Designer

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• Designed, in paperform, a unique build-your-own-adventure CCG. Developed the idea with a fellow developer at the studio and then worked it up into a pitch for digital prototyping

• Guided the design of digital prototypes, proving the idea which was then pitched to studio leadership. Project was green-lit and a small team put together for active development.

• Once green-lit, became a senior designer on the project team. Work included:
 

  • Gameplay design; designing card abilities, game rules, mechanics & heroes

  • Significant card design looking at reward versus cost balancing and using points based systems

  • Mapping game flow

  • Creating UI & UX wireframes and screen designs

  • Identified locations, content, lore, and material to translate across from RuneScape to create a game that befits the universe

  • Balancing and content creation within Unity

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  • Also supported the community building of the product; going on livestreams, answering player questions, and representing the game at events such as RuneFest and others in the UK

  • Designed expansions and DLC content

Videos

Good times! Thanks Chronicle!

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Copyright Pete Brisbourne. Est 1982.
There's nothing else to see down here. Shoo.

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