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Adventure Game Level

  • A practice level design made for a hypothetical third person adventure game like the The Last of Us

  • Focus on narrative beats & layouts

  • Level blockout was then built in Unreal 4 along with a playable build using the third person template

  • You can read the level design document doc here:

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Copyright Pete Brisbourne. Est 1982.
There's nothing else to see down here. Shoo.

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